A passionate backend developer with 5+ years of experience building robust systems using Go, TypeScript, PHP (Laravel), and Dart (Flutter). I’ve created interactive apps used by thousands—like a C# concert activation for Signature Gudang Garam—and built educational tools with speech recognition as a freelance developer. I’m also a Unity game developer and have mentored 90+ students as a Python teaching assistant. With a 3.89 GPA in Multimedia Engineering and recognition as a GEMASTIK XVII finalist, I’m currently diving deeper into AI and AR to build meaningful, scalable solutions.
The tools and stacks I use to bring ideas to life — from clean backend architecture to engaging gameplay and sleek mobile experiences.
Love crafting interactive and immersive game experiences. From prototyping to full release, Unity is my go-to engine, with Photon and Playfab backing up multiplayer and data handling.
Backend is where I feel most at home — building fast, secure, and scalable systems. Whether it's crafting clean APIs with Go, organizing logic with TypeScript/Node.js, or delivering battle-tested systems in Laravel and .NET, I’m all in. SQL, testing, and Postman are part of the daily toolkit.
From cross-platform mobile apps to supporting tools that keep everything smooth — Flutter, Next.js, Git, and even Figma for UI mockups are all part of the ride.
These are the tools I keep reaching for — fast, reliable, and always ready to ship cool stuff.
A showcase of my best work, innovative solutions, and creative endeavors in the digital realm.
Key milestones and meaningful experiences that shaped who I am today.
Successfully developed an interactive English learning application for elementary school students through a music-based approach.
Led and organized programming study groups, developed learning modules, and conducted weekly evaluations for participants.
Served as the solo developer for the "Signature Time" interactive application for a major event tenant.
Assisted a university lecturer in conducting the Algorithms & Programming practicum course.
Assisted in curriculum development to align lessons with real-world multimedia engineering applications.
The program was part of the Game Creation Training organized by FGA Kominfo in collaboration with Agate.
Mastered industry-aligned C# programming with a focus on design patterns (e.g., Singleton, Factory, Observer), code optimization, and modular architecture.
Foundations of my knowledge and expertise.
Pursuing advanced studies in multimedia technology...
Completed vocational high school specializing in software engineering...